Designing Interactions

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Foreword – “What is Interaction Design?”

Interview with Gillian Crampton Smith

Gillian teaches the design of the subjective and qualitative aspects of everything that is both digital and interactive. In 1989 she established the first program in interaction design at the Royal College of Art in London, to teach artists and designers to apply their traditional skills to interactive products and systems. In 2000 she moved to Italy to set up and become Director of the Interaction Design Institute Ivrea, the first institute devoted exclusively to the study of interaction design.

In the Foreword, Gillian answers the question, “What is Interaction Design?” She discusses the ways in which people adopt technologies, and talks about the growing sophistication in the qualities of interaction design, as the concerns of the designers have matured from only worrying about usability, towards the more complex and subtle issues of subjective and cultural contexts. She talks about what you need to learn to achieve high design standards, and identifies the dimensions of interaction design languages.

<em>Collabolla</em>, a video game with Spacehopper balls as input devices. Interaction 
Design Institute Ivrea, Triennale di Milano, 2004. <em>Designed</em> by Jennifer Bove, 
Simone Pia and Nathan Waterhouse. <em>Photo</em> Ivan Gasparini

Collabolla, a video game with Spacehopper balls as input devices. Interaction Design Institute Ivrea, Triennale di Milano, 2004. Designed by Jennifer Bove, Simone Pia and Nathan Waterhouse. Photo Ivan Gasparini